rikke jansen

technical artist
game art generalist - 3d art, 2d art, prototyping

selected projects

Work, work

Mikoverse 🐋 Unreal

mikoverse

senior technical artist

Developed the runtime avatar import pipeline as well as the material kit for Mikoverse, including rendering anime characters and AAA characters like CodeMiko in the same environment, allowing all players to load in using  VRM files without an SDK or need to develop external tools.

details

Maipo Film 🐋VRChat 🐋Unity

Dates in real life

vr production lead

Led the virtual production team for the VR parts of upcoming TV series Dates In Real Life. The focus of this production was on authenticity so we created avatars and sets players would be expected to wear in the real game.

details

various 3d art

Selection of art that doesn't fit in anywhere else!

details

The Mill 🐋Unity

dracarys

dragon asset lead

Led the team developing the growing dragon hero asset for DracARys, an AR experience allowing players to raise a House of the Dragon-themed dragon from egg to fully grown.

details

The Mill 🐋Mobile VR 🐋Unity

janelle monae vr

technical artist

This Janelle Monae mini concert had to fit into the VRChat restrictions of mobile/quest VR at the time, which was 50MB. I helped do music visualization, shaders, modelling, concept art, effects and assisted in getting the final show beneath that 50MB size limit.

details

various 2d art

Selection of art that doesn't fit in anywhere else!

details

favorite skills

realtime avatars

I love making avatars come alive with realtime tracking! Be it avatar puppeteering using VR equipment, iPhone Arkit tracking or OSC!

shaders and materials

I started my career as a tech artist doing this and I still love doing it. Effective solutions for both characters and environments is my bread and butter!

game prototyping

I used to do this for fun, but I've gotten decent at prototyping standalone features without messing anything up for my team, despite not being an engineer!

the rest of the skills

unity 🐋 unreal 🐋 blender 🐋 substance 🐋 c# 🐋 blueprint 🐋 3d modelling 🐋 concept art 🐋 pipeline
Please contact me if you need me to elaborate on anything!

🐋