Mikoverse 🐋 Unreal
Developed the runtime avatar import pipeline as well as the material kit for Mikoverse, including rendering anime characters and AAA characters like CodeMiko in the same environment, allowing all players to load in using VRM files without an SDK or need to develop external tools.
detailsMaipo Film 🐋VRChat 🐋Unity
Led the virtual production team for the VR parts of upcoming TV series Dates In Real Life. The focus of this production was on authenticity so we created avatars and sets players would be expected to wear in the real game.
detailsThe Mill 🐋Unity
Led the team developing the growing dragon hero asset for DracARys, an AR experience allowing players to raise a House of the Dragon-themed dragon from egg to fully grown.
detailsThe Mill 🐋Mobile VR 🐋Unity
This Janelle Monae mini concert had to fit into the VRChat restrictions of mobile/quest VR at the time, which was 50MB. I helped do music visualization, shaders, modelling, concept art, effects and assisted in getting the final show beneath that 50MB size limit.
detailsI love making avatars come alive with realtime tracking! Be it avatar puppeteering using VR equipment, iPhone Arkit tracking or OSC!
I started my career as a tech artist doing this and I still love doing it. Effective solutions for both characters and environments is my bread and butter!
I used to do this for fun, but I've gotten decent at prototyping standalone features without messing anything up for my team, despite not being an engineer!